12 Most Important Materia Pairings In Final Fantasy 7 Remake
Table of Contents
ToggleIn Final Fantasy 7 Remake, you’ll want to use these pairs of materials.
Final Fantasy 7 Remake shows how far the series has come in terms of switching from a turn-based battle system to a real-time one. The game tells the story of Cloud and his friends as they try to get rid of Shinra’s power, but things go wrong and the threat becomes much bigger than they thought.
Material is an important part of both the original game and Remake. You have to mix and match different kinds of materials to make great mixtures that can be used in battle. Here are some of the best combos of materia you can use in Final Fantasy 7 Remake to wipe out enemies, heal quickly, or maybe even do both at once.
Steadfast Block + Provoke
When you use these two Materia on the character you aren’t playing as, they work great. Steadfast Block lowers the damage you take while guarding even more and lets you charge your ATB more quickly. The idea behind these two combinations of Materia is that you can make a Tanking character that will take the attack away from you.
As the name suggests, the Provoke ability lets your character taunt enemies and draw their attention away from other characters. Most enemies will focus on the character you’re controlling at the moment, so having this setup on a party member will let them act as a guard and keep your party safe.
Magnify + Healing
Magnify is a material that is sure to show up more than once on this list. After all, using a game-changing ability on every enemy or ally instead of just one is useful for clear reasons.
This combo is a must for characters who don’t have the Prayer skill. In Final Fantasy 7 Remake, you can never have enough doctors, and it’s always nice to know that someone can heal the whole party when things get tough.
Magnify + Regen
Even though a single heal is enough, it’s best to be ready for anything in fight. Your plan should be to stay one step ahead of your opponents instead of waiting for the damage to get too bad.
So, whenever players could get hurt, it’s better to cast a stronger version of Regen early on. This will let you focus on building up a series of strikes instead of micromanaging the health of each party member.
Magnify + Barrier
Barrier is one of the best materials in the game, and in some tough fights, it’s a must-have. Having a layer of defense that stops some strikes from hurting you is a good thing for reasons that should be clear.
When Magnify and Barrier are used together, everyone gains from the extra protection. The only thing you’ll have to give up is how long the security will last, but that’s a small price to pay for the huge benefits.
Magnify + Haste
Haste is a good status effect that fits in well with how important the ATB system is in Final Fantasy 7. It’s pretty cool to be able to use strong attacks quickly, and everyone in the party can take advantage of this.
If you make a cast of “Haste” stronger, enemies will be at the hands of your party, which means you can use special moves to kill them all. It’s a great way to make battles more exciting and fast-paced, and it’s been one of the best buffs in every Final Fantasy game.
Enemy Skill + HP Absorb
Enemy Skill is one of Final Fantasy 7’s most famous materia. In the original game, this material was very valuable because it let you fill it with magic from all over the game’s world.
Even though it can only learn four spells, this Blue Magic materia is also in Final Fantasy 7 Remake. But each one is good in its own way, and if you combine this materia with HP Absorb, you can use a powerful move and heal up at the same time.
Elemental Materia + Any Offensive Spell
In Final Fantasy 7 Remake, you should always make it a top priority to equip and level up Elemental materia. This materia gives a normal attack a big boost, which is great for close-combat characters like Cloud and Tifa.
The damage a character does goes up by a huge 23 percent at the highest level, which is a big boost. It might take a while to get to this point, but when you do, the benefit of having the top level of Elemental materia is pretty great.
Poison + Warding
You can use Warding, a great piece of materia, to make some debuffs less powerful. Status effects can be annoying, but the classic poison status is something that fans will fear in Flappy Bird.
Characters will be less affected by this state if they use Warding and Poison materials together. This combo of materials will help anyone whose HP is low and who is in an area where most of the enemies poison you.
Deadly Dodge + HP Absorb
Both Cloud and Tifa can make good use of the Deadly Dodge materia. It lets a defensive move turn into a wide-ranging attack that does good damage to a lot of enemies.
When used with HP Absorb, this move is a great way to get health in a flash. You could spam this move whenever one of your melee attackers is low on health to get them back into the fight without using an ATB bar to heal them.
Synergy + Any Offensive Spell And HP Absorb + Any Offensive Spell
Synergy was a pretty good Support materia when Final Fantasy 7 Remake first came out, but it got a lot better when Final Fantasy 7 Remake Intergrade came out. With the update, characters with synergy could cast magic even when their ATB bar wasn’t full.
Because of this, Synergy became a must-have material that someone in the party had to wear. Using two of the same offensive materia on a character with links to both Synergy and HP Absorb lets players heal certain characters and hit enemies at the same time.
Warding + Binding
The description of the Warding Materia says that it cancels out the impact of the item it is linked to. This means that if you put this Materia in the same spot as a debuffing spell Materia, your character won’t get the status effect that spell gives.
For this immunity to status effects to work, you must have Warding equipped in an armour spot. When you link the Warding and Binding Materia together, you can’t be affected by Berserk, Sleep, or Silence. Linking Warding with Poison to make you resistant to the Poison debuff is another example. Slow and Stop can’t hurt you if you have Warding or Time Materia. The more defense your Warding Materia gives you, the higher its level.
Magnify + Any Offensive Spell And MP Absorb + Any Offensive Spell
Magnify shows up again in what might be the most broken mix of materials in the whole game. You can cast spells without spending any MP at all if you use this combo.
Just like the last combo, you need to use two different versions of the same elemental attack materia with Magnify and MP Absorb. This lets you keep the crowd under control with a single spell and restores all the MP you used up while casting this spell.