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Here are the best video games that take place in more than one world.
In TV and movies, one of the most popular themes of the last 10 years has been the “multiverse,” which is the idea of exploring different worlds to find different versions of the same ideas. From a business and an artistic point of view. It makes sense for well-known brands to change things up in this way.
But there aren’t many games that follow this trend because it’s hard to show multiple places at once in real time, and video games are still young compared to other media, which makes it harder to make crossovers. Still, there are some great books that are good enough to get past these problems. Here are some of the best.
Actual service Battle royale games try to stay popular as long as possible by having aspects that change all the time. This should satisfy people who are looking for a single game to get into. Fortnite does this with seasonal updates that change the layout of the map and add new items based on popular brands and themes.
All of this is tied together by The Omniverse, a version of the multiverse that sometimes gets new stories with expensive, one-time set pieces when a season ends.
One of the best things to come out of these mixes are the in-game skins that let people play as their favorite characters and show who they are. You can buy these skins, as well as emotes and other things, in the game’s shop or through a battle pass, which gives you multiple skins when you reach certain goals.
A lot of ideas that were first used in Fortnite have been copied by other big-budget games. But very few games have been able to do it well.
Kingdom Hearts was one of the first games to combine the worlds of Disney and Final Fantasy. This made it one of the most strange and difficult RPGs ever made.
As the Kingdom Hearts cast has become more famous, Final Fantasy characters have been cut from the series. However, that hasn’t changed how big the multiverse madness is in the series. A huge number of Disney properties are shown with the same level of clarity as their theatrical versions. And the adventure features a lot of beautifully drawn characters and worlds.
Ratchet & Clank: Rift Apart
The idea of traveling between different places can sometimes be used to make a great story with interesting visuals that stands on its own. Insomniac used this idea to make a fun demo for the PlayStation 5 that showed the main character walking smoothly into and out of several highly detailed worlds.
The possibilities don’t end there, though. The interdimensional rifts allow the main characters to go forward and back in time within a level and move through portals at any time to avoid enemy attacks.
Mortal Kombat / Injustice
The idea of the “multiverse” is not new to NetherRealm’s fighting games. In fact, the business is named after Mortal Kombat‘s hellish underworld, where fighters from different worlds meet to compete in a deadly tournament. Since the 9th primary title in 2011, when Warner Brothers took over publishing rights. The series has crossed over with many different adult-oriented icons, like horror movie villains and comic anti-heroes. As well as a full crossover title with the DC Universe.
Also, the Injustice series uses world stories to explain why DC’s heroes are fighting each other. The games are based on a comic series with the same name. In Spacebar Clicker, the characters’ backstories made them hate the world around them instead of making them good people.
Elizabeth from Bioshock Infinite is one of the most interesting sidekicks in video games. She has a unique story about traveling through time and space that has affected every part of her life. The Bioshock series hasn’t been afraid to ask hard questions. But the world of Colombia, which is both future and historical. And its interesting characters make it a great place to teach unique lessons through the medium.
Infinite’s idea of a multiverse is based on the theory of quantum mechanics. There are many bits of lore that focus on two scientists working in the area of universal dilation. Another interesting thing about the multiverse is that it uses themes from different games and puts them in a new setting.
There’s not much more to say without giving away spoilers. But this is easily one of the most creative games to use the idea.
Metroid Prime 2
People often think of the second Metroid Prime game as the “black sheep” of the series. It takes a complicated method to build on the story of the first game by introducing a new dimension where unknown enemies are sleeping. With multiple stories, new characters can be added to the series. One of the most important of these is Dark Samus. Who became so important that she ended up in the original Super Smash Bros.
The visor scanning feature of Prime adds a lot of history to the light and dark dimensions. The stories of the people who live there show how the two worlds coexist even though they are at war with each other. Metroid’s main gameplay loop of steadily building up an arsenal makes sense across multiple worlds because each obstacle feels foreign to both Samus and the player, and the fact that each civilization has tools that accidentally help each other is an interesting twist on typical war stories.
The relationship between Dungeons & Dragons and the multiverse is very interesting. The imaginative, all-encompassing structure for adventures has a canonical reason for every official and user-made game made under the name. Planescape is a campaign that uses the Forgotten Realms, where every kind of adventure can happen, to expand the size of a story and the dangers that come with it while keeping the game’s structure.
Planescape Torment is a role-playing game that takes place on many different planes of time and space. This text-heavy game is about big ideas that affect the worlds and the people who live in them. Characters like The Immortal One and Lady of Pain make deep, thoughtful ideas easy to understand.
Myst was one of the most popular PC games from the 1990s. It was a very unique puzzle game that used FMV or pre-rendered images. Which were new at the time, to push graphics to their limits. The game’s surrealist imagery was shown through a mix of worlds that each had puzzles and story elements that could be interpreted in different ways. These worlds could be visited in many different orders.
Each of these worlds is linked by books with missing pages. Each of these books acts as a teleporter to a different place in a different time period. To save the main character’s brother, who gets more and more like the main character as the game goes on, you must finish the book.
Myst is a great example of this sci-fi idea and the complicated stories that go along with it. It was made at a time when futuristic ideas seemed new and excitin. And it’s fun to go back and see how seriously the idea was taken.